The website of Niels van Eekelen, writer and translator
Illustrated by Sergio Carrera, Paul Vromen and Rodrigo Stella
Not everyone makes it out alive. But then, not everyone starts out that way...
An anthology of horror stories about life, death, and everything in between. In "The Morality Play" two spirits ponder the worth of a life. Is a man defined by his sins, or are they but a small part of him? In "Life Tragedy" a girl ends her own life, and the afterlife confronts her with the consequences of that choice. And in "The Feat of Clay" a man cannot accept the way his girlfriend died. Her death was wrong, and he will have her back, regardless of the cost or the truth.
The Citadel of the Almighty is, for all intents and purposes, the center of the world. Not only does it lie in the borderlands between the realms of the Skanda and the Arganian people, an oasis in an unhospitable river basin, it is also the holiest of holies, the sacred home of the United Church. Once already, war started here. If the world is to change again, here is where that change will begin.
An ongoing fantasy saga about two peoples divided by a common religion, and about the decisions made by those lucky or unlucky enough to be in a position to change the world.
Prelude: The Three Virtues
At the Citadel of the Almighty, the course of history is set. Wars have started there, and will again. A washerwoman, unbeliever in the holiest place in the world. A soldier, rising through the ranks of the Church Guard. A troubadour, free spirit in a world of dogma. One of these is the voice that will write a new chapter in history. Introduction to the series.
Book I: The Rot Has Set In
As winter sets in, Citadel Town prepares itself for another season of cold and isolation. But things heat up when early snows trap pilgrims and mercenaries alike in town, and it doesn't take long for unrest to break out. Captain Tygg Vana of the Church Guard struggles against archaic rules for the power to keep order in his streets--while on those streets washerwoman Ahlin's struggle against freezing cold and violence soon becomes one of life and death.
Book II: The Revelation of Tygg Vana
Cilley the troubadour arrives in Citadel Town to find unruly crowds trapped by the harsh winter and a prophet preaching rebellion -- all the ingredients she needs for a song that will ensure she is remembered forever. Meanwhile, as Ahlin recovers from a terrible injury, Tygg rises rapidly through the ranks of the One Church, on an inexorable path towards a revelation that will change his and Ahlin's lives and faith beyond his wildest imaginings.
Created with Christopher Fokken
Riley Segher is a regular teenager with no troubles bigger then his guitar-playing skills or his sister. He certainly has no idea of the ancient war being waged across dimensions, or the role he is destined to play in it when a magical Keystone chooses him to find it.
Developed as a pitch for DC Comics's defunct Zuda imprint.
LEXI & ANDER: ADVENTURES IN THE MIDDLE LANDS
Lexi is princess of the Lands of the Coast, Ander is prince of the Lands of the Mountains. Together, these two powerful nations have kept the peace among the wild tribes for centuries, but now they're on the brink of war themselves. Or so the King and Queen think--but Lexi, Ander and their friends are not going to allow it! An all-ages fantasy adventure in which a princess and a prince learn and teach something about responsibility and doing the right thing. But also about having exciting adventures.
#1 Lexi's Quest, Part 1
In which Lexi and Ander learn that not all is well between their Lands, and Lexi decides that if the grownups aren't going to fix things properly, it's up to her.
#2 Ander's Journey, Part 1
In which Ander travels home, but doesn't make it all the way there before hatching a scheme. And in which he might just make a new friend and discover a terrible betrayal by an old one.
The Dragons' Beads: A Treasury
An anthology about dragons featuring works by various authors. Contains the proze story "The Dragonherder's Daughter" starring Wit.
MARISSA JÄGER IS NOT A WITCH HUNTER
Illustrated by Paulo Cesar Santos
Marissa Jäger is not a Witch Hunter, no matter what her best friend keeps saying. But she is a born disruptor of magick, and in a world where wild magick regularly wreaks havoc, that's a valuable skill.
More than simply a skill, it's Mare's 24/7 job for an insurance company to simply show up and limit the damage whenever magick erupts. That job has left Mare's dating life in shambles, or it's her excuse, anyway--but that might just change when she runs into a witch at a magickal disaster site, and more than one kind of spark begins to fly.
THE NINE TOWERS
The lands sheltered by the eternal protection of the Nine Towers are the setting for many tales, including the novel Lethal Little Duckling (as yet unpublished), various short stories (published in Phoenix magazine) and hopefully many more stories to come.
In the meantime, here is the official, Towers-approved map of the lands for your enjoyment and exploration:
Bonus stuff created for fan projects or simply because being a fan always inspires creativity.
Deleted scene from Uncanny X-Men vol.2 #8
New Mutants: Different Words, Similar Languages
All contents copyright © 2018 by Niels van Eekelen unless otherwise noted.